Skip to content
  • Home
  • About Me
  • Contact
  • Reading
  • Privacy Policy
Wasteland Coder

liskov

Grappling: SOLID, Part 2

May 18, 2020 by Jared

Today is the second part of digging into the SOLID design principles. Today are the hard ones, Open/Closed and Liskov Substitution.

Categories Software Tags design, grappling, liskov, open/closed, solid, youtube Leave a comment

Latest Posts

  • Kinhank X5 Pro For Kids

    3 months ago
    Jump directly to the setup Background We recently bought a …Continue »
  • God, The Rubber Duck

    12 months ago
    As programmers, we are likely familiar with the “rubber duck”. …Continue »
  • Playing Healthchecks

    1 year ago
    Healthchecks in the Scala Play Framework The Play framework for …Continue »
  • SAFe Changes

    2 years ago
    I’ve been at two companies that use the Scaled Agile …Continue »
  • The SDLC Story

    2 years ago
    The SDLC process should offer reassuring guardrails, not roadblocksContinue »

Recent Comments

  • Jared on Everbook
  • Devin Mork on Everbook
  • Carl on Kubernetes Fluentd Config Example

Archives

  • February 2025
  • May 2024
  • January 2024
  • August 2023
  • July 2023
  • July 2022
  • May 2021
  • February 2021
  • October 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
© 2025 Wasteland Coder • Built with GeneratePress